About Godot MCP
Godot MCP is the Godot engine plugin from the AI Game Developer project, which connects AI agents directly to a running game engine through the Model Context Protocol. The same project also covers Unreal Engine and Unity. An agent such as Claude, Cursor, Codex, Gemini or GitHub Copilot can create scenes, add and edit components, find assets, run scripts and playtest, all from plain language instructions while changes appear live in the editor.
It is built for indie developers and small studios who want to hand routine engine work to an AI assistant. The project advertises 374 tools across the three engines, an optimized protocol that keeps token use low, support for building custom MCP tools tailored to your own game, local first operation with no cloud dependency, and optional cloud connected gameplay so an agent can trigger game mechanics remotely. A command line interface and a desktop app are included.
The app and every engine plugin are free and open source under the Apache 2.0 license, with no account or usage cap when you bring your own AI agent and pay that provider directly. For hosted AI there are paid plans billed monthly, with a discount for annual billing: Indie at $25 per month (shown as $24 at the time of capture), Studio at $99 per month (shown as $94), and Studio Max at $199 per month (shown as $189). Prices are shown before tax, each plan carries a monthly usage allowance, and the higher tiers add larger allowances, extended context windows and priority capacity.
Note that the listed domain presents the product under the broader AI Game Developer brand, so the page title refers to Unity MCP.