About Ludo
Ludo is a game asset pipeline and design workspace. It generates sprites, icons, interface elements, textures, 3D models, music, sound effects and short videos in formats intended to drop straight into an engine, and pairs those generators with tools for shaping the game itself. The case studies on the site are drawn from released titles built in Unity and other engines rather than concept work.
The sprite generator takes a single character image or a text prompt and returns an animated sprite sheet, covering twelve animatable asset types and 641 motion presets. The image generator handles backgrounds, parallax layers, icons, portraits, card art and textures across 20 asset types and 32 styles. The 3D generator turns text or a flat image into a game ready model with automatic rigging and animation, GLB export, physically based textures and polygon count control. Audio and video generators round out the asset side. On the design side, a project workspace acts as a blueprint for mechanics, story and characters, with an idea generator, a built in assistant and generated development tutorials. Developers can reach the same generators through a command line client, an MCP server, an API and a Unity integration, all drawing on one credit balance.
Paid plans are published on annual billing. Indie is $15 per month paid annually, stated as $180 per year with 3,000 credits, one seat and five active projects. Pro is $35 per month paid annually, stated as $420 per year with 12,000 credits, unlimited projects and API, MCP and command line access. Studio is $300 per month paid annually, stated as $3,600 per year with 120,000 credits and 10 seats. Enterprise is quote based. Extra credit packs run from 250 credits at $15 down to three cents per credit at 10,000. Unlimited generation applies to the web app only; every API, MCP or command line call consumes credits.