About rct AI
rct AI is a company providing AI solutions to the game industry, with offices in Beijing and Los Angeles. It describes its work as using deep learning and reinforcement learning to help designers and game developers create dynamic, intelligent gaming experiences, including virtual beings and content generated by AI.
Its featured product is Chaos Box. The site names a dynamic motion prediction generation system, published under a Morpheus page, as the key technology behind Chaos Box. The company's blog covers related work, including a co brand called Soularis launched with NGCOMIC for virtual beings, a decentralized AI platform called Deterrence used to make character interactions in a licensed wuxia game unique to each player, and a published reinforcement learning algorithm for card games with large action spaces that was accepted to the IEEE Conference on Games in 2022.
The audience is game studios and developers. The company is a Y Combinator Winter 2019 alumnus, and its founding team previously built a company that Baidu acquired in 2017. The company also reported a Series A3 round of more than $10 million in 2021.
No pricing is published. The site offers a contact page for inquiries, and the most recent blog posts shown are from 2022.